These hybrid ghosts, discussed more in the "Ghosts" section, have unique special abilities, are twice the size of the normal ghosts, and are worth double points if eaten. The major difference is the inclusion of the new ghost Kinky, which can combine with other ghosts to form more powerful morphs. This game, unlike the original Pac-Man, includes plenty of bonus features that make it stand apart. Items (see Items section below) are usually worth 1000 points, with the exception of the yellow pill, worth 100. Mutated ghosts are worth double the points above. Since this game features more than four ghosts, it is also possible to consume a fifth blue ghost for 3200 points and, on rare occasions, another one for 7650. The next one is 400, then 800, then 1600. The first blue ghost eaten after Pac-Man consumes the Power Pellet is worth 200 points. After Pac-Man munches a Power Pellet, the ghosts will-as in all Pac-Man games-switch direction, turn blue, and become vulnerable to Pac-Man. The player with the most points wins over the other player.Įach Pac-Dot is worth 10 points (except for the ones placed by Crybaby, which are worth 20). At the end of each level, scores for each player are counted up. In the arcade version, if one player is playing and another player inserts a coin (unless free play is selected in the game options) and presses the 2P Start button, Player 2 will spawn a green Pac-Man that will play alongside Player 1. There are 6 worlds, numbering 0–5, and 23 rounds total. Like the original Pac-Man, Pac-Man Arrangement is a maze game in which the objective is to clear all Pac-Dots on the board by eating them and avoiding hazardous contact with the ghosts that also inhabit the maze.
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